Mod: Three New Jobs (Vicar, Librarian and Baker)

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These are just three little jobs I needed for my own town Crumpleton. I needed a vicar for my church, a librarian, and someone to tend the bakery. I wanted to set it up so that if I sent another sim to the library (for example) that my librarian sim would actually be working on the lot. There are other ways to do this but I personally find this way to be most effective. They are not full careers with 10 levels, but work as ‘placeholders’ or mini-careers to assign certain roles to each sim. If used in conjunction with Ultimate Careers, you can set it up so that your sim will go to the correct lot when called to work. So if you visit the church with another household during work hours, your vicar will be there!

Each career has 2-3 levels, this is so that your sim can have days off and you can employ another sim on the alternate level to cover those shifts. So, for example, the second level of the librarian career is ‘archivist’ and the days of are Saturday and Sunday. You can hire a ‘trainee librarian’ if you want those days covered.

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To set up the careers using the Ultimate Careers mod:

1. In live mode, have your sim join the career. All three careers are available by clicking on the City Hall.

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2. Ensure custom careers are enabled by using the ‘Zerbu’ option on the City Hall rabbithole, and choosing ‘Ultimate Careers’ –> ‘Enable/Disable Careers’. ‘Custom Careers’ needs to say ‘enabled’.

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3. Now you need to decide which lot you want your sim to work in (for the librarian you might choose the town’s ready-made library). Once you have chosen a workplace, make sure you have the right sim selected and click on the ground or walls of the lot to find the ‘Zerbu’ option. Choose ‘Lot assignment’ and then ‘Link [Sim’s] Career to Lot’. This tells the mod to send all sims in that career to that venue, instead of entering a rabbithole. Be careful not to link the career rabbithole to the lot, unless you want ALL the careers to use the same lot (for example, linking the City Hall to the lot will mean politicians would also be assigned to your venue).

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4. Finally, you need to tell the mod which objects the sims should use to build their career performance. You do this by clicking on the City Hall and choosing the ‘Assign Career Type’ option under ‘Zerbu’ (you only need to do this step for custom careers). Each official career has a list of appropriate objects that a sim is pushed to use with the UC mod, for example, politicians will be pushed to use the podium. A full list of careers and their objects can be found here. You need to choose which official career uses appropriate objects for your custom career and assign the career type accordingly. So, for my vicar career I choose ‘politics’ because they both use the podium and sims are encouraged to read books. For the librarian career I choose business. For the baker career you could choose culinary or business.

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Sims should be pushed to autonomously use appropriate objects, so if you visit your church with another sim you might find your vicar holding a ‘sermon’ at the ‘pulpit’ or reading a ‘sacred’ book (a little imagination is required).

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A couple of disclaimers. Yes, my spelling is atrocious! So despite my best efforts there might be a mistake or two. *^.^* Also, I tried to make the ‘vicar’ role fairly generic, it is actually called the ‘faith’ career in game. Also, I used the term ‘The Watcher’ from the Sims Medieval religions. Since I made it for my English countryside world is does resemble the Christian faith, but I don’t claim to be an expert in such things so please don’t be upset by any errors.

These careers do assume some familiarity with the Ultimate Careers mod, and can be a bit tricky to set up. If you have any questions feel free to ask me here, or give me a poke on twitter (@Cinderellimouse).

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Update! 21st Nov 2014: I added the ability to throw campaign fundraisers at level 3 of the faith career. Please re-download and remove the previous version.

Download all three jobs here!

Nraas Careers base-mod is essential. My careers will not show in game without it.

Zerbu’s Ultimate Careers is recommended but not essential. I also recommend my tuning file for the UC mod, if you would like a bit more freedom without losing career performance. An example would be if you would like to have your vicar make house-calls during work hours.

Finally, I just wanted to post the link to MissyHissy’s Job Centre. If you would like more custom careers I highly recommend checking out her site! While mine are just ‘place-holders’, these are full careers with 10 levels, similar to what you find in the game.

Enjoy! =^.^=

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14 thoughts on “Mod: Three New Jobs (Vicar, Librarian and Baker)

    • Thanks MissyHissy! They’re nowhere near as detailed as your careers (which I love) but they’re handy for getting sims where you want them. I love Zerbu’s UC mod, all my sims have open careers when I play them now. The only rabbithole I don’t open at the moment is the high school because it gets too crowded, but when the teens are a bit older I’ll send them off to specialist schools around town (Nraas) and open it too.

      By the way, I owe you a thank you! While learning how to make careers I poked around at a few of yours to learn how they tick, and your help and tips to others in the wiki tutorial forum came in very handy too!

      Can I ask you something actually, now I’m thinking of it? You use the politics campaign fundraiser for one of your careers (is it the museum career?), I wanted to use it for my vicar so he could raise money for the church, but for some reason it wouldn’t give the option in-game. I wonder, does it only work for the higher levels? Or do I need to do something special to get it to trigger? I just used the campaign money metric.

      *confused face*

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      • Of course you can ask, always happy to help! 🙂
        The trick was to use the Political FullClassName: Sims3.Gameplay.Careers.Political, Sims3GameplaySystems
        Then you can use the Campaign Money metric at any level
        Eg:
        CampaignMoney
        -1,0,20000

        The option should then come up in game. It’s worked for me with the Museum Curator career, so give a shout if you need a hand! But feel free to poke around that career and copy that bit of code if you want 😀
        Good luck! 😀

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  1. Yay! It’s working now! I swear that’s exactly what I did last time, with the class too, but it wasn’t working for me. I must have had an error somewhere. I’ll have to test a bit more and update! Thanks again for your help! ❤

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  2. These careers look great! Thank you!
    Do you have to use the Zerbu’s Ultimate Career mod to be able to have your careers working? I mean, do they work as normal careers without it?
    I would love a librarian in my game to actually be at the libarary and working and getting paid for it, but I don’t use Zerbus mod.

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    • The careers work without Zerbu’s mod, but they will work like ordinary careers, your sim will vanish inside the City Hall rabbithole. The UC mod has the ability to turn on/off each career individually. So if you wanted to us it solely for custom careers, you would certainly be able to do that. 🙂

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  3. Maybe i have a different version of the UC mod, but my menu options dont loom like this. I dont get the option to enable/disable custom careers or to link a lot to a career. Mine goes zerbu-ultimate careers- add /remove career or school…add or remove manuel sims. Thats about it. Its the same on any lot and any custom career. So the librarian is set to go to city hall and so is the baker. My teachers and students go to the school rabbit hole rug where they joined. Its all different so i wonder if we are using different versions???

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    • It looks like Zerbu updated the mod since I last used it. I looked at the guide here: http://nraas.wikispaces.com/Zerbu%27s+Ultimate+Careers+Mod and it seems that you need to:

      * click on the wall of the building that you want to be the workplace for a particular career
      * go to Zerbu –> Ultimate Careers –> Add Career or School –> [name of career you want the lot to function as]

      It seems like that’s it but I’m not familiar with that version.

      So are you wanting the librarian to work at the library, I assume? So, what happens if you click the library walls? It sounds like you might need the rabbithole rug somewhere on the lot for this version.

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  4. These are great, thank you! Im still struggling with getting the options to assign the career/sim to the lot. Were you using the latest version of UC?

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  5. I was able to get my baker to work on the bakery lot and as it uses the city hall rabbit hole it is not on the same lot, so that works. Im testing education and nursing careers now, with those rugs on the lot. When i click on the wall it says add career or school. You can choose another after that. I dont know if it links the two together or just adds separate careers…its too bad the new version didnt come with a tutorial.

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