UPDATE 15th March 2015!
There is an updated version of this mod available at MTS here: http://modthesims.info/download.php?t=548787
Update 21st Nov 2014! I fixed the issue where sims would reset and get an error message when eating some of the ingredients. I added custom harvestables for the spinach, mint and elderflower, so these will now look slightly different from their original clones. Ingredients grown or bought with the old version may still be glitched, but new or replanted ones should be fine. Please re-download from the link below, and remove the older version of the mod. You must install both packages in the zip.
UPDATE 1ST NOV 2014! I removed a couple of unnecessary files from the mod which were causing script errors.
This is an extension to my nectar mod, if you are using that mod please remove the file and replace it with this one. There is also a small fix (thank you Susan).
I’ve been trying to work out how to add more harvestables to the game for a long time, and finally had a bit of a breakthrough! While I haven’t been able to add entirely new harvestables like the talented douglasveiga, I have worked out that I can clone references to existing ingredients and give them new text. For example, I edited the ‘ingredients’ file to add a new entry for ‘Mint’ that uses the object models for ‘Basil’ because the plants look similar. I also realised I could use a similar technique with recipes. So far, I have been unable to make the mod use cloned plants/foods with edited images, but I will continue to work on this.
I chose a Greek theme to this first set of new recipes and ingredients. The reason for this is that I am starting work on a Greek world and thought it would be a nice addition, sort of like how the World Adventures worlds have special plants and meals. Plus, I LOVE Greek food! =^.^=
* Colossal Olive (the name is an in-joke *waves to Jim*)
* Greek Honey
* Feta Cheese
* Elderflower (not particularly Greek but I really wanted it *^.^* )
All these new ingredients can be bought from the grocery store. The price depends on the quality of the ingredient, but I tried to set the base prices in line with other similar ingredients.
* Olive Tree
* Mint Plant
* Spinach Plant
* Elderflower Plant
* Feta Cheese Plant
* Lamb Plant
* Tofu Plant
The Feta and Lamb plants require the sim to complete the gardening challenge which unlock the ability to plant meat plants. I also added additional ‘missing’ base game Tofu plant while I was faffing. ^.^
All the new plants show up in the collection journal:
And the quality of the ingredients can be improved by gardening:
* Greek salad
All five recipes require three ingredients, at least one of which will be a new custom ingredient. They unlock automatically as your sim’s cooking skill improves. Tzatziki which is a snack and only had a resource for a single serving, but all other recipes have both single and group servings. I mixed and matched the existing resources to try and get the preparation of the meals as logical as possible, so the sim will use the oven to make moussaka, for example.
Sims can also ‘Shop by Recipe’ at the grocery store:
As this is an extension to the Nectar Uses All Harvestables mod (it edits the same game files) the new ingredients (Greek Honey, Elderflower, Olives, Mint and Spinach) can all be used to make nectar! I have not enabled the cheese and meat, but if anyone is interested in this just let me know and I’ll update the mod. >.^
I am personally very happy that I can make ‘Olive Oil’ and ‘Elderflower Wine’! My test sim, Florence Taylor from Monte Vista, now has a small olive grove and olive oil business.
Fixed! There are a few hiccups that I haven’t been able to fix yet. Sometimes Greek Honey will revert to normal honey if in the inventory when the game is loaded. Olives and Greek Honey can be eaten straight from the inventory without issues (same with Lamb if the sim is a werewolf), however new ingredients based on herbs will reset the sim when ingested (existing herbs are fine). There is also an issue when adding new ingredients based on herbs to meals using the ‘add herb’ interaction which causes the sim to reset. Errortrap helped me track the issues with the new harvestables based on herbs to a missing resource. Herbs use a resource to load moodlets when ingested, I have found the files and have tried to add matching custom ones but have so far been unable to make the game recognise the new reference. I will keep working on this and update the mod when I figure it out. For me, I find these to be minor issues but as a temporary fix I have made a mod to stop sims autonomously eating ingredients straight out of the inventory, I recommend installing this too. Fixed!
I have tested the mod extensively (i.e I had so much fun testing it that I played with the new goodies more than I needed to) and those were the only issues I found. Please let me know if you find anything else.
And Twallan and Nraas Industries for the BootStrap Creator and the Careers tutorial that taught me so much!
This mod will conflict with any mod that edits the ingredients, recipes, and plants files.
Finally, this mod was built on my game with ALL the official plants installed (from expansions and store). Olives are based on the Pomelo tree from World Adventures, Greek Honey uses the honey from Supernatural as a base, and Spinach, Mint and Elderflower are based on Uni Life herbs. I have to be honest and say I don’t know what will happen if you do not have the required resources installed. I assume that the options just won’t show up ([edit 1st Nov 14] further research shows that you get script errors if you try to make a recipe without the appropriate content installed. Your sim will jump out of the interaction). O.o This mod is kind-of aimed at people like myself who are OBSESSED with new plants! XD
That’s it! I hope you have fun!
Unzip the download and pop the .package files in your mods ‘packages’ folder. Important!!! Be sure to remove my old nectar mod and any other mods that effect ingredients/plants/recipes!!!